Star Trek: Discovery Trailer And Thoughts On The Franchise

Somewhat optimistic thoughts on Discovery but mostly hating on the classic show again.

Last week a trailer was released for Star Trek: Discovery that actually showed us some footage that wasn’t spaceship porn. Weird, right?

Much has since been written about the new Star Trek series. If it will take off, if it will be a good TOS prequel, what kind of stories they can actually tell, and whether or not it will actually be good. Neither of these questions can be answered by a simple trailer. All we know about is that our new main character is called Number One, who will be the first officer of the Discovery, which wasn’t shown in this trailer but instead we got Michelle Yeoh and her ship, which totally doesn’t mean that she will bite the dust two episodes in so we can transfer all the characters over to the Discovery, no sir, totally not going to happen.

And aside from the trailer showing glimpses into Number One’s past where Sarek tells her that as a human she will never fit into Vulcan society, and some Klingon stuff, because isn’t there always, that is pretty much it. I’m actually okay with that. I don’t need to know that much about the project going in, I just need to know what it will be about in order to be a valid piece of advertisement. This is a compelling trailer in that regard, it shows us that we will get some classic Star Trek adventures on a ship on the edge of space with some Klingon shenanigans. That’s the classic formula that pretty much every series has conformed to, even DS9. Many other elements, however, are different: the POV being on a first officer instead of a captain, who is also a human expat living on Vulcan from what I can tell, multiple ships being the focus of the series with a much bigger cast, a grander scope that will probably include arcs, it gives the show a feeling that you don’t often get from Star Trek: the fact that they might know what they are doing.  Continue reading “Star Trek: Discovery Trailer And Thoughts On The Franchise”

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Alien Covenant Review – The David Series Part 2

It is closing in on 2 am as I write this, I just came home from the cinema, and I am in a mood to talk about Alien: Covenant. Consider this a review of sorts. Spoiler-free, because that’s what the internet likes and I’m predictable.

Ever since Prometheus came out five years ago, I have gone back and forth on what I should think of the film. It really didn’t work as an Alien prequel, the characters were way too dumb and unlikable, and many questions about the Alien mythology which we didn’t need were either answered or raised. And yet there was one half of the movie which worked, the story of David and the story of creation and creator. It was an incredibly strong story, but sadly remained a story beat between all the horror cliches and padding. Alien Covenant is part two of that exact same story.  Continue reading “Alien Covenant Review – The David Series Part 2”

A Look At Star Trek’s Kira Nerys – Or: How A Terrorist Could Be Sympathetic in the 1990s

Desperate for clicks. Might as well talk Star Trek again… but not the new trailer that hit. I’ll write about that sometime next week when I had time to think about it more.

Star Trek has been many things over the years, but ever since the 1960s it has never been anything other than safe and samey and conforming to social norms at the time. Heck, the 60s included in that when we look at all the sexism on display…

That is except for one character: Kira Nerys, the female lead of Star Trek: Deep Space Nine. A former freedom fighter, terrorist, and now somewhat-supportive member of the provisional government of her homeworld of Bajor.

I don’t think I ever really appreciated the character that much when I first viewed the series, but when I did my English degree in university and combined it with a history topic on the use of terrorism in the media, I was quite startled to realize that Kira is, for lack of a better word, still unique in current day media. Finishing its run in the late 90s, DS9 still feels like the most modern installment of the franchise. Later movies and shows had better cinematography and effects, but being a pre-9/11 show, DS9 was almost prophetic in the way it handled subject matters of terrorism and terrorism. While it handled many other topics with much more maturity than the last 16 years of pop culture entertainment, its most revolutionary storytelling remains the character of Kira.  Continue reading “A Look At Star Trek’s Kira Nerys – Or: How A Terrorist Could Be Sympathetic in the 1990s”

Writing As Workmanship

Last week I finished my second novel this year, an about 90.000 word follow-up to the previously posted Historian’s Crusade. Why is that important besides padding myself on the back? Because when I told it to a friend, who is also my editor, that within five months I had finished two novels, we got talking about output. Not so much about artistic quality, but just the general output level.

You see, for the previous three years and more, I had been tainted by NaNoWriMo and the idea that every story that needs to come out of me needs to be a masterpiece. I talked about this before in one way or another, how NaNoWriMo just encourages bad writing habits. Sure, you’ll have a 50k word novel in four weeks, but you can basically throw it away and start again. I don’t really like the idea of working in multiple drafts that way. Once my story is out, I prefer to wash my hands of it, clean up mistakes here or there sure, but I don’t tinker with the narrative anymore. Because I just know that if I start doing it, I will never stop. That hurts your output.

As artists of any field, I think we all too often want to put quality over quantity. And while that is a generally good attitude to have that will smother the next 50 Shades of Grey right in the cradle, it also stops you from experimenting and working on more. A painter could paint five works in his lifetime or 50, one better than the last. Rather than languishing between publishing any new work, or just finishing it, one could instead get it over with. Whether or not it’s good isn’t up to you anyway, that’s up to the audience. Art needs an observer to even be worthwhile.  Continue reading “Writing As Workmanship”

How To Embrace The Fact That Your Science Fiction Ideas Will Become Outdated

How will you handle the fact that all of your predictions will fail to come true?

We might as well deal with the fact now that every blog post I will be writing within the next however many months it will take something from the writing I do on the side for the final stages of the novel. Everyone good? Great. Let’s talk about science fiction becoming outdated.

Science fiction has always been near and dear to my heart, but when you’re dealing with something long-running like Star Trek, still on the air after 50 years, or are reading an older book like 2001: A Space Odyssey, you are immediately presented with two immediately outdated concepts: a Eugenics War by 1996 and an interstellar humanity with an existing cold war by 2001. What’s the science fiction in that you might ask? If it’s not in the future, then what’s the point, it immediately breaks the immersion. Why would we watch something, read something, that has already gone past the expiration date?  Continue reading “How To Embrace The Fact That Your Science Fiction Ideas Will Become Outdated”

Writing And The Soapbox

When is it okay to soapbox in your writing?

Among writers and readers, friends and foes, the internet and that normal place where they have ice cream, I always read about soapboxing. A soapbox in a modern connotation is something you step on and give an impromptu speech about usually a political subject but also about anything that comes to your mind. At least this is what Wikipedia tells me. From many people online that have either read my writing or with whom I discuss other peoples’ works we often discuss the merits of soapboxing.

Sure, on the one hand its easy to do it. Write what you know and that usually involves our own personal opinions and fields of expertise. For me it worked out fine with my first book The Historian’s Crusade right here on this blog. I was unsure what to really write about, what was near and dear to me enough so that I could put it into a couple ten thousand words, form a narrative. And so I just did exactly that. Right now I think it’s a success, I had fun writing it and it got some pretty decent feedback on the blog.

Naturally, I decided to try the trick again when I wrote my second book on which I am currently sitting at around 60.000 words and still going strong (more updates in the future). Again I chose a subject that was near and dear to me, being a sequel it also deals with history, historicity, reception, ideas, all that theoretical boring stuff that nobody cared about and instead focused on the thinly veiled Star Trek Enterprise pastiche. With the second book though I stood before a big problem: not being able to write for all the different statements I wanted to make and this is where we get to the central crux: Continue reading “Writing And The Soapbox”

Mass Effect Andromeda: Almost A Star Trek Simulator

Been absent a bit to work on the next novel (hit the 50k mark) and, among other things, play Mass Effect Andromeda. Here are my thoughts because I might as well post it here. It’s my blog after all.

Finished up Andromeda with 83% completion. Final thoughts? I liked it. It ended up being a lot of fun. During my play through I got to experience the game both unpatched and patched, and while I had rolled lucky on the compatibility dice before, it infuriates me that the game could have easily been better received with just a week or two of updates and some actual play testing. It’s a fucking shame that the game had to suffer from it.

On the game play side of things, the game eventually became a Mass Effect game, meaning the gun play got boring while the biotics/whatever someone else might choose who isn’t ready to be a cool space wizard got really awesome. The upgrade system they implemented though, meant that I didn’t get tired of gun play until hour 40 or so, much later than any previous ME game. Continue reading “Mass Effect Andromeda: Almost A Star Trek Simulator”