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Considering that Prometheus was launched prematurely by several months, how was the ship performing at this point in the mission?
(Chief Stevenson) Well, thankfully, pretty darn well. The boyos over at spacedock put together a pretty fine ship for us regardless of launch date. Ya see, space is really big and when there really isn’t a budget, you can go nuts with the size of your ship, and that’s what we did. Prometheus isn’t your average Spacefleet starship after all. No, this lady we flew was a full blown explorer. When you don’t need to hold a lot of crew or rockets, you get to fill it with really cool stuff like 3D printers and foundries. So the ship was only a teeny bit bigger than a heavy cruiser, it picked way more cool toys and we could live out there on way longer.
Yet in the very beginning of your mission you continued to run into problems that seem to stem from bad design or a small armament. Wouldn’t you want to switch those out in hindsight?
Nah, Captain insisted on an armed explorer going out there, not a battleship with some labs on it. She had a mighty fun shouting match with the design office over it back when she was appointed. We still got to put up a good fight in those early years. We just put in a lot more effort than the kids these days. Our engineering bay was way more important for the missions and also allowed me to play with so many cool toys and build stuff for missions.
What can you tell me about the Minefield Incident?
The minefield was fun. Oh yeah, we almost got killed when we stumbled on that, but we got out with one hell of a story to tell. Then again, I’m still wondering how we flew into a tiny minefield in open space…
Because it was cloaked?
Well, stealth cloaked, not really invisible cloaked. Was kind of an interesting mission. Those mines attached themselves magnetically to our hull, so the Captain and LT Yuedan went out to out it off.
Was it standard protocol for the Captain and a Senior Officer to do bomb disposal?
Well, back in the day Spacefleet had this old tradition from back in the olden days about important stuff going to important people. Took them a while to remember that it wasn’t the Apollo or Ares Mission days anymore and that the crew had more than a couple of people in it, but I once forgot that we had Marines on board when I almost killed myself getting some intruders electrocuted, so who am I to judge? …But yeah, that was a fun mission with the mines. Sure, we had to cut the LT’s arm off, when the mine rolled about a bit, but we got it off the hull and then the people showed up that lay the minefield and let us out, and Doc Pill grew the LT a new arm until the next adventure happened and it looked all brand new like nothing happened, so it was all good.
I was more thinking about the fact that it was the first time contact was established with the Vadvaude years before TAS Osiris met them.
Well, isn’t really a first contact. Didn’t really meet them until later.
But you met the people for the first time that would dominate your ship’s mission for the next three years. It was their minefield, you saw their stealth ships, and you even spoke to them over the comms, how is it now a first contact?
They didn’t even introduce themselves with name and face, so how is it a first contact if we can’t say “Hi, we’re the Vadvaude, eat lasers, human scum” and we’re like “Hi, Vadvaude, we’re the humans, AAAAARRGH!”? See, that doesn’t count.
So what about the time that the Captain’s hamster got ill and she spent the entire night in sickbay with you trying to get it better?
(CMO Troughton) Oh, that never happened, we just took some acid. Didn’t much care for it… Next question.
How would you sum up your second year in space?
(Commander Cobenzi) Adequate. The crew performed satisfactory. I was starting to be less scared whenever we encountered something, knowing that the crew would not do something stupid or overreact. In many ways it was quite tranquil.
(Lt. Yuedan) Better than the first. We were allowed to go on a lot more missions and a lot more varied missions. My people appreciated that. It wasn’t just the usual go-to away teams anymore and that gave some of my Marines a chance to earn some necessary experience. Other than that I always liked when we were actually needed on a mission, even though the year had more lulls than the previous.
(Chief Stevenson) Real fun, like that one time when I got pregnant by a board game… no wait, that was just Doc Pill’s birthday drugs, never mind…
(Lt. Commander Prisha) We were establishing a routine. Which was nice. There was a lot of boredom though, I cannot really deny that.
(CMO Troughton) Only time I committed genocide. Thankfully nobody brings it up anymore other than uppity historians… But yeah, it was kinda boring.
(Commander Arroway) There is no denying that the people back home were starting to lose interest, which is probably what you are trying to reference. We had established a routine, true, but that is nothing to sneer at. A routine is good, it allows one to get anticipate a lot of things going into it, because we’ve seen things before. A valuable tool in anyone’s arsenal, but it does not read or report as well as something brand new. The true irony is that everything was still new, just that it didn’t look like it anymore. In many ways our second year is one of our most adventurous considering the new things we saw, though there were some slumps in between. And, frankly, it wasn’t on us to entertain the masses back home, we were doing our job, not entertain the Sol system.
Continue reading “Chapter 7: The 10 Year Mission – Year 2 (Part 2)”